MTPLAYGROUND

MTPLAYGROUND

Where Complex Ideas Become Simple, Usable Products

MTPLAYGROUND

MTPLAYGROUND

Where Complex Ideas Become Simple, Usable Products

ABOUT

Every spin, a new version of me

Like a merry-go-round, I’ve never stayed still.

Each turn has brought a reinvention. Another set of self-taught skills that added to the whole.

The motion never stops. I’ve kept building, learning, and shaping new ways to create.

ABOUT

Every spin, a new version of me

Like a merry-go-round, I’ve never stayed still.

Each turn has brought a reinvention. Another set of self-taught skills that added to the whole.

The motion never stops. I’ve kept building, learning, and shaping new ways to create.

Who I am as a designer

I’m a senior UX/UI designer focused on clarity, usability, and real-world execution. I care about work that holds up outside the slide deck and still makes sense when someone is tired, distracted, or in a hurry.

Most of my career has been spent designing websites and applications in complex or content-heavy environments. I work closely with developers to make sure designs translate cleanly into working software, not just good-looking comps that behave perfectly in Figma.

Over time, I’ve learned that strong UX is less about clever ideas and more about sound judgment.

Understanding what matters, reducing cognitive load, and creating interfaces that feel calm, trustworthy, and quietly effective usually does more for people than novelty ever could.

How I approach UX

UX starts with understanding before design. Clarifying goals, constraints, and context early helps surface real tradeoffs before they become expensive ones.

I'm comfortable asking the questions that slow things down briefly, because they usually prevent bigger problems later when changes are harder, costlier, and more political.

I work end-to-end with engineers and stakeholders to translate ideas into designs that are both usable and buildable.

The focus is always on what will still hold up once a product is live, evolving, and used in ways no one fully predicted.

How I keep learning

I stay current by building. Prototyping ideas from concept through interaction, refreshing front-end skills, and deepening my use of tools like Figma and Framer are all part of the routine.

I also explore AI-assisted workflows to speed up experimentation and iteration.

Not because they replace thinking, but because they are useful accelerators when applied with judgment and surprisingly good at exposing weak ideas when judgment takes a back seat.

WHAT SHAPED HOW I WORK

I've been doing this work since before it had a name.

Early career meant building interfaces for financial and healthcare systems where confused users weren't a UX problem, they were an operational one.

Nobody called it UX yet, but the discipline was the same: understand what people actually need, reduce the friction between them and the outcome, and build something that holds up under real conditions.

When the field formalized, I got certified. When AI showed up, I paid attention.

Not because it changes what good design is, but because it changes how fast you can get there, and how quickly you can expose the ideas that were never going to work anyway.

In my career, the tools have changed more than once. The job hasn't.

What you can expect from me

When you work with me, you get someone who's been around long enough to know what actually matters. I think through problems before jumping to solutions, communicate clearly, and follow through. I care about outcomes, not just artifacts. Teams get steady, calm progress toward something that actually works, without the drama.

Best fit: senior individual contributor, partnering closely with product, engineering, and leadership. Drawn to teams that value clear thinking, steady collaboration, and designs that hold up outside the slide deck.

I put the UI in Funniest, the UX in Fabuloux, and the “Die” in Designer.1

1 My designs absolutely slay - not that I’d ever murder anyone. 2

2 Although I did destroy a box of Cheerios last night for dinner. Does that make me a cereal killer?

Mike Truese

Senior Product Designer

mtruese@gmail.com

© 2026 Mike Truese · Less visual fluff. More that holds up.

Mike Truese

Senior Product Designer

mtruese@gmail.com

© 2026 Mike Truese · Less visual fluff. More that holds up.