MTPLAYGROUND

MTPLAYGROUND

Where Complex Ideas Become Simple, Usable Products

MTPLAYGROUND

MTPLAYGROUND

Where Complex Ideas Become Simple, Usable Products

SEVEN PORTS

One online trading game, five different worlds wrapped around the same gameplay engine. The design challenge was making sure the themes never broke the gameplay.

Systems Design | Interaction Architecture | Product Experimentation

TL;DR 

WHAT
A modern reimagining of the classic Taipan trading game, designed as a skinnable, systems-driven experience for contemporary platforms.

WHY
I wanted to revisit a long-standing idea and explore how in-game debt, trading decisions, and time pressure interact, and how UI clarity shapes player decisions.

STATUS
Early concept exploration with rapid prototyping.

FOCUS
Rapidly iterating interconnected game systems and UI themes while testing how far the experience could be modernized without losing the identity of the original game.


WEBSITE

Sevenports.io

Deeper Dive: How I Approached This Work

This project wasn’t about nostalgia or a visual refresh.

It was about revisiting a well-known game system and asking what still holds up, what needs clarity, and what breaks when brought forward to modern expectations.

I focused on:

Understanding the core economic pressures that made the original compelling

Clarifying interconnected systems like debt, trading, time, and risk

Exploring how UI skins and themes could change presentation without changing the mechanics

Vibe coding and AI-assisted UX tools were used to iterate quickly on rules, interfaces, and feedback loops, allowing ideas to be tested and discarded without overcommitting early.

Constraints:

Preserving the identity of the original game while modernizing interaction patterns

Preventing complexity from overwhelming readability and player decision-making

Designing systems that remain understandable and engaging over long play sessions

The throughline was balance.



Deciding what to modernize, what to leave untouched, and where clarity mattered more than added depth.

This project explores how a systems-heavy game can evolve through iteration, judgment, and restraint, without losing the tension that makes each decision meaningful.

HERE THERE BE DRAGONS

COMING SOON! Project artifacts and decisions

Mike Truese

Senior Product Designer

mtruese@gmail.com

© 2026 Mike Truese · Less visual fluff. More that holds up.

Mike Truese

Senior Product Designer

mtruese@gmail.com

© 2026 Mike Truese · Less visual fluff. More that holds up.

Mike Truese

Senior Product Designer

mtruese@gmail.com

© 2026 Mike Truese · Less visual fluff. More that holds up.